I've made a mistake. lol.


Hey everyone, 

It's been a long time since anything regarding this game really happened. And while I would still like to keep my promise and release what I outlined in the release day devlog, I'm not promising any dates or that it will happen any time soon. 

However, this isn't why I'm writing this. The real reason is that I've made a mistake while releasing the game, because I didn't change the status to Released, even though at that point I considered the game done. And had it not been for the awesome people at Visiongame, who have recently added me to their archive, I wouldn't have even noticed.

While I don't consider this too big of a deal, I can only guess how much this tiny detail undermined the game's chances to be noticed by Itch's algorithm. And I suspect that is also a part of the reason, why the game, even though I'm really proud of it, is the least viewed and downloaded of my games, even being surpassed by the mess that is Road to Eternity (seriously though, we don't talk about Road to Eternity). Another reason may have also been my choice to not enroll the game into any gamejams, and while I would also like to believe that's not the case, when I compare it to my previous games, it's also one of the differences that sticks out to me as being different.

Anyways, this sure is a lesson to be learned and I feel like in gamedev especially, we are all always just learning. But if you're reading this, I would really like to thank you for your support. Even though the stats for this game seem underwhelming to me, it's also not really the most important thing to me. For me, it's the journey that counts, and even if it's bumpy, I'm sure we'll eventually get there.

Sincerely, Duke

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